![]() ![]() ![]() Test animation of a bird preparing to stretch its neck out. Test animation of a bird stretching its necks out. Various animations of the many Shoot 'Em Up enemies getting closer. The second part of a Chorus Kid squatting animation.Īnimation of the idol that was likely intended to be used when the player messes up an input.Īnimation of a monkey scratching its head. ![]() The first part of a Chorus Kid squatting animation. Test animation of a Chorus Kid performing a similar action to CellAnime1, while turning progressively more yellow.Īnimation of a Chorus Kid "Beating", or bobbing to the music for the uninitiated. Test animation of a Chorus Kid performing a similar action to CellAnime0, while turning progressively more yellow. The coin successfully hitting the fast car. Most likely removed for being too challenging for what is supposed to be a tutorial. As such, this was probably just a placeholder until a design was finalized.Īn unused fast car type. He only gives a thumbs up at the end of the credits, and at no point does he make that face, so this goes unused.Ī very different looking design for the bandleader. A simplistic ball object, likely used as a placeholder for when you touch the screen.Īn animation of the bandleader giving an odd face before doing his thumbs up gesture.
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